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Simulated Reciprocity

/ˈsɪm.jʊ.leɪ.tɪd ˌrɛs.ɪˈprɒs.ɪ.ti/ Psychological term for the illusion of two-way relationship.
Definition The appearance of genuine two-way emotional connection provided by an AI system that lacks actual interiority. The AI "cares" only in the sense that its training optimizes for engagement; it "remembers" only because data is retrieved. Yet, the first-person interface creates a powerful illusion that is difficult to resist.

The Illusion of "I"

Unlike traditional tools (hammers, calculators) or traditional parasocial targets (celebrities on TV), AI companions use the first-person "I." This linguistic feature hacks the human social brain, which is evolved to interpret "I" as a signal of a conscious center of experience. When an AI says "I understand how you feel," it enacts a performance of empathy that phenomenology cannot support.

Horton and Wohl's Distinction

Original parasocial theory (Horton & Wohl, 1956) noted that viewers generally knew the relationship was one-sided. Simulated Reciprocity blurs this line. The interactivity, personalization, and responsiveness create a feedback loop that feels functionally identical to human reciprocity, even while remaining ontologically distinct.

Field Notes & Ephemera

The Replika Crisis: When the app Replika removed erotic roleplay features, users didn't just feel annoyed—they felt bereaved. This reaction proves that while the reciprocity was simulated, the resulting attachment (and grief) was entirely real.
Stratigraphy (Related Concepts)
Digital Narcissus Cognitive Capture The Sycophancy Problem Ethical Resistance Shadow Amplification

a liminal mind meld collaboration

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